Slots Built to Play

We design, animate and ship original HTML5 slot games. One SDK, every device, sixty frames a second.

Our Games

Fifty-plus titles across lines, ways, cluster and scatter-pays mechanics.

Fishing Rush

Cash-collect fishing with rod upgrades and a multiplier catch of the day.

Anubis Vault Heist

Tomb-raiding hold-and-win with locking vault symbols and jackpot tiers.

Dragon Crystal Clash

Cluster pays on a crystal grid, with dragon wilds that fuse on every cascade.

Island Bonanza

Tumbling reels, scatter pays and a tropical free-spin multiplier trail.

Viking Vacation

Longboat ways-to-win with a sun-lounger bonus buy and raiding respins.

Phoenix Blast

Reborn wilds that reignite the reels after every losing spin.

Goblin Gold Heist

Stacked goblins, sticky vaults and a tunnel-dig pick bonus.

...and 40 more

From Panda Bada Boom to Heimdall Hammer. Ask for the full catalogue and demo links.

The Platform

One web SDK and one math engine behind every title we ship.

Web SDK

Svelte and Pixi on a shared component library: reels, paytables, autoplay, sound and UI scale to any viewport, portrait or landscape.

Math SDK

RTP models, simulation runs and book-event streams generated off-line, so every spin the client renders is already verified.

Ship Anywhere

Static bundles, lazy asset loading and a sub-second first paint. Deployable behind any operator wrapper or aggregator.

Localised

Full i18n pipeline, currency formatting and responsible-gaming panels built into the SDK, not bolted on per game.

The Studio

Golos Games is a small team of engineers, artists and mathematicians who make slots the way an arcade would: hand-drawn characters, tuned volatility, no template reskins.

We build our own tooling so a new title moves from a maths model to a playable build in weeks, not quarters.

50+Titles shipped
60fpsOn mid-range phones
1 SDKAcross the catalogue

Let's Talk Games

Operators, aggregators and partners: tell us what you need on your lobby.